Past Frontier Edtech Events 2025
Past Frontier EdTech Events 2025
July 2025
Transforming Teaching and Learning with Data and Technology
In collaboration with the PolitePD Workgroup and JP-AcE, the Frontier Series 2025 presented a dynamic lineup of webinars and workshops designed to spark innovation and conversation around Transforming Teaching and Learning with Data and Technology in the Polytechnic Sector. This year’s series explores the transformative role of Generative AI in education, adaptive technologies, and technology and data powered teaching pedagogies in education.
15 July 2025 - Leveraging data for personalised learning through the use of Self-Directed Learning (SDL) Coach
16 July 2025 - AI-Assisted Instructional Design (ID): Evolving Practices & Perspectives
Watch the recorded session here: Link
17 July 2025 - From Questions to Conversations - How GenAI Supports Self- Directed Learning
Watch the recorded session here: Link
18 July 2025 - Adaptive Learning for Self-Regulated Learners
Watch the recorded session here: Link
21 July 2025 - Beyond the Flip: Transforming Engagement with Asynchronous Learning
Watch the recorded session here: Link
22 July 2025 - AI Chatbots for Personalised Learning
Watch the recorded session here: Link
22 July 2025 - Shaping Tomorrow’s Assessments with GenAI: Empowering Both Educators and Learners
Watch the recorded session here: Link
23 July 2025 - Redesigning your assessment with GenAI in mind
24 July 2025 - Exploring the Role of Chatbots in Education
Watch the recorded session here: Link
24 July 2025 - Empowering Student Voice: A GenAI-Supported Journey from Script to Speech
Watch the recorded session here: Link
25 July 2025 - Classroom Innovation in Practice: Teaching with EduBlocks and Minecraft
Watch the recorded session here: Link
Please note that Zoom requires a passcode to be entered to watch this
video. The passcode is given below.
Passcode: 1*=cC11?
25 July 2025 - GenAI in Education: Transforming Learning with Ethics in Mind
Watch the recorded session here: Link
Please note that Zoom requires a passcode to be entered to watch this
video. The passcode is given below.
Passcode: TP3Y@#%H
25 July 2025 - IAL AES session: From Intuition to Insight: Making Sense of Data to Empower Thriving Learning Environments
Dec 2025
Workshop: Minecraft for Teaching: From Play to Pedagogy
Are you wondering how you can design a virtual world for more immersive, interactive, online learning experiences? Did you know that you have access to Minecraft Education through your poly’s Microsoft O365 subscription? (Note: SP does not have an institutional subscription, but colleagues can access trial accounts.)
You may have heard about or played Minecraft. Now, experience Minecraft from a teacher’s lens in this hands‑on workshop. We’ll explore how to design interactive learning using sandbox worlds that drive creativity, collaboration, and problem‑solving.
You’ll try classroom‑tested activities and adapt ready‑made templates to your subject. Leave with a mini‑lesson plan, assessment ideas, and practical rollout tips for your own classes. No prior Minecraft or coding experience required!
Find out more about Minecraft Education at https://education.minecraft.net/en-us
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Date: Friday, 12 December 2025
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Time: 1:00PM - 5:00PM
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Venue: Ngee Ann Polytechnic, Blk 56, Level 6, Room 56-06-0003
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Facilitator: Mr Tomo Farid/ Republic Polytechnic
About the Facilitator
Mr. Tomo Farid is a Lecturer at the School of Business, Republic Polytechnic. He holds a Master of Education and has over 8 years of experience in adult training and development. He specialises in Human Resource Management, Learning and Development, Data Analytics & Visualisation, Entrepreneurship, and Design Thinking.With a strong passion for teaching and learner engagement, Tomo has been actively involved in curriculum design and EdTech innovation. His approach focuses on integrating real-world relevance with practical skills, creating dynamic, learner-centered environments that inspire critical thinking, adaptability, and continuous growth.
TLCF Competency Mapping
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Design Outcomes-based Curriculum
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Create Effective Learning Environments
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Integrate EdTech in T&L
Learning Outcomes:
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Describe the core features and pedagogical value of Minecraft Education for classroom use, using examples of how it can support engagement and basic learning goals.
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Configure a simple, classroom-ready world and manage a basic session (e.g., joining, guiding, saving) using built-in classroom tools.
What You’ll Do
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Get a feel for hosting/joining a shared world and how simple Classroom Settings can make sessions smooth and safe.
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Embed instructions and resources with non-playable characters (NPCs), chalkboards, and boards.
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Experiment with easy evidence capture: snap photos, collect a Portfolio, and add short reflections with Book & Quill.
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Adapt curated templates from the Lesson Library to your discipline.
What You’ll Leave With
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A classroom‑ready mini‑lesson plan (with objectives, tasks, and timing).
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A facilitator checklist for setup, safety, and session flow.
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Links to curated templates and exemplars for quick adaptation.
